![]() ![]() Only two grenades are needed to kill one, which can make it effective against small groups of Werebulls. The grenade launcher is one of the best anti- Sirian Werebull weapons.A single grenade can kill an individual Minor, and can be used to deal light to moderate damage against small groups. It is an effective weapon against Minor Bio-mechanoids due to its high damage output.However, the charge time gives the weapon a lower rate of fire compared to the XPML21 Rocket Launcher. Grenades are more powerful and travel at a faster rate than a rocket does. A charged up grenade can be very useful against strong and slow enemies, such as Common Aludran Reptiloids, Fiendian Reptiloid Demons, Major Bio-mechanoids, Lava Golems, and Scrapjacks.The resulting explosions will cover a wide area and can swiftly eliminate large groups of weaker hostiles. This upgrade will make a launched grenade splinter into five smaller explosive segments upon command. The grenade launcher and its alternate fire upgrade is introduced in Roadside Picnic, shortly before the big fight in the large warehouse. It appears for the second time in Viva la Résistance after the player is introduced to Charlie, and then for the final time at an EDF outpost in From Earth With Love. The grenade launcher is first acquired in The Die is Cast along with its alternate fire upgrade. In Serious Sam: The Second Encounter, it is obtained in Sierra de Chiapas, The Elephant Atrium, and Land of the Damned. In Serious Sam: The First Encounter, the grenade launcher is first obtained in Oasis. If grenades are in short supply, the player should look for any secret ammo packs that appear throughout the levels to maximize ammo capacity. Ammunition for it is also scarce at first, but becomes slightly more common in the later levels. Like the rocket launcher, the grenade launcher is a fairly rare weapon and does not usually appear until the middle to late portions of the game it appears in. The resulting explosions can cover a wider blast radius than standard grenades and are extremely effective at eliminating large groups of weak enemies. Launched grenades will explode into five smaller segments when the player presses the secondary fire key. In Serious Sam 4, the grenade launcher can receive an alternate fire mode called Cluster Grenade. Standard rounds will explode on contact if they collide with enemies or within seconds of impact otherwise, limpet grenades will stick to any flat surface it lands on and detonate when it detects movement within a 5 meter radius, while spider mines have an extendable set of legs and an on-board AI that will seek out the nearest bionic lifeform within its 10 m sensory range. ![]() In Serious Sam: Next Encounter, the grenade launcher uses three types of ammunition standard rounds, limpet grenades and spider mines. The firing range of the grenade launcher can be adjusted by either tapping the trigger for a slower muzzle velocity or holding it down to hit targets at a greater distance. Extra care should be taken when using the grenade launcher in close-quarters, as there is a chance a grenade could bounce back at the player and explode.Ī skilled player can easily learn to project grenades over large obstacles or bounce them around corners, while the smart impact detector makes sure that the charge will only detonate on impact with a live target, but not with walls or obstacles. Just like with the rocket launcher, the player should be careful to not stand too close to a grenade after it has been fired. Grenades will either explode upon contact with an enemy (and even the player) or three seconds after it has been fired. This means it has more potential dealing damage to dense groups of enemies than rockets. However, if the fire key is held as long as possible, the grenade will fly out of the weapon at great speed and will cover a medium distance before it hits the ground.Ī fully-charged grenade deals more damage than a rocket and deals more splash damage. If the fire key is not held at all, the grenade will just drop out of the barrel and bounce a few feet to get some distance. The distance the grenade goes depends on how long the player holds down the fire key. The grenade launcher fires one grenade per shot. Grenades will also explode on their own after a while if they don't come into contact with anything. Grenades come equipped with a smart impact detonator, which explode upon contact with a live target, but not inanimate objects. Durable, safe to use and possessing a manually-adjustable fire rate, the MK III has been a favorite with EDF soldiers throughout the Mental War. The weapon has been in use ever since Mental began attacking humanity. The MK III is a grenade launcher designed for infantry in the Earth Defense Force. 7.4 Serious Sam 4/ Serious Sam: Siberian Mayhem.4.3 Serious Sam 4/ Serious Sam: Siberian Mayhem. ![]()
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